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Showing posts with label Sketch. Show all posts
Showing posts with label Sketch. Show all posts

Wednesday, January 22, 2014

Style Study

I was inspred by the Skylanders Double Trouble and it made me think about odd mythologies like Haiwaiian and African, something that isn't Greek or Roman that have been done to death and back.

 I looked at African masks and Tiki heads. Little guy didn't take me long and he was quick speed sculpt. Didn't want too much detail; was more focused on doing a style like Tak and the Powers of Juju kind of thing. I might polypaint him during my odd weekends
With mythology and styles in mind I am redid my own zodiac character's outfit and did some style sketches. Broaden my scope in cartoon styles and get a feel for the outfit, see how it would look.



Still a work in progress;  I want to improve my mountain scene and do a more detailed environment. I have some ideas for particles but that depends on render time. I have fibers for the hair, so XSI uses shave and a haircut and I wanted to get use to it again. I will do another character with fibers in Maya, so I cover my bases and get some feel for all of the hair tools in as many programs as I can.

I am doing all of my personal work on the weekends and the week is for work; so Wednesdays nights are for updating and showing off. So it will a lot of end of the month Wednesdays for updating and personal work views.

Monday, March 25, 2013

Characters and Creatures

I have been doing more sketching and drawing and found an interesting suggestion. Close your eyes and let you hand wander on the page and then make that scribble into something. I treat my scribbles as silhouettes for the characters I see

I think I will take one of these little guys and do some speed Sculpting. These are only a few of the batch I have done. I am really looking at hardsurafce design and was inspired by Metal Gear Rising style but more on that later




 The Deity is okay so far, I don't know what but the Fibers don't seem to render properly and I think it looks wrong.














The Post Apocalypse scene is coming and going I have the scene laid out but I am not sure if I am will add the flying version of the creature. The scene seems to crowded as it is. Maybe a dead one in the sand to break up the sand behind the character.





Rosa's new pose is coming along I am not sure if it exactly what I had in mind. I wanted to do a new pose but I think this is just one those things that I did because I like posing a character and seeing the personality come out.






 


I have been looking at Metal Gear Rising and I love the style, the metallic anatomy of the characters. I really need to do some hardsurface work and I think I have a decent concept in mind. I looked through all of the concept art I could find of the Metal Gear Series. One of the sites I visit is http://www.creativeuncut.com/, it has all kinds of production art and concepts of games and character designs. And I have been analyzing the concepts and working them out.
Still in heavy WIP but I have high hopes, semi good start. I am jumping from Zbrush to XSI
I am working on the Pieta again and I am working on Mary, and lord the wrinkles and folds are painful but it has been fun. Fold-Zilla and Wrinkle-Soruas I have taken to calling her.


Here are some of the things I have been doing for my modeling class at CG Society.













I have seen a lot of amazing movies recently, I saw Rise of the Guardians and it was not what I thought it would be. There was a ton of action and interesting effects. I loved the way they made Jack Frost's ice act like lighting; fascinating idea to make the Tooth Fairy a humming bird. Les Miserables was interesting, I have never seen it before and it was well done. I feel like every Disney female character song came from Les Mis. Interesting Cinematography making everyone be off center and super focused.

Wednesday, January 2, 2013

The Clean Sheet


2012 has passed. I look at ALL of my best works and doings and see what I did and where I need to improve and set my sights for next year.

Make a list of what I need to accomplish for 2013 (for my art):
  • Human body: Perfect Female Sculpt and do More male sculpts
  • SOMETHING with hardsurfaces i.e. Robotics, Metal
  • More HDR work and rendering
  • Work on lower ver models
  • More drawing.
  • Monsters, creatures, 
  • Mouths from a Dynamesh Model, so I don't always have a closed mouth on the model.
I did some work over the Christmas break/season and finished Zatanna. I also added 4r5 to my system, the auto save feature is really nice, but I hate how the model disappears for a second when I reengage the software.

 It was fun doing the frill/fabric on the corset.  Her hair was the hardest part, it just didn't look right. But then I looked at the Tpose of Rosa and realized, that it's because the face has nothing to it. No Expression
 So I started posing and was shift through Tumblr, and found a image of Zatanna with a cool pose. The over all pose turned out fine but I realized the most important part and something I need to work on. Is the mouth. I need to find a way to sculpt the inside of the mouth for my models in Zbrush. Usually I do the inside of the mouth when I make a low poly version and texture it that way.




I did some drawing as well. Something I haven't done in a while; it was nice to do something outside of tech land.




 

Wednesday, October 3, 2012

Human body Sculpt 2


So I have been drawing a lot and I got inspired to do a human sculpt again.
 These are a mix of people watching, TV, the Internet and pictures I took at the Art Institute.
 
So I looked up an old drawing I had done and started work off of that.
This is better than the last one I started, there is a lot I have to do but I don't think its that bad for a starting point.







Along with drawing, I looked at one of those random word generators.  I used this one http://www.seventhsanctum.com/ for a creature idea and got
"This mysterious being is the incarnation of living peoples misery. It looks like an eagle bent into the form of a cobra. It's coffee colored skin is covered in oozing openings."
I am still working on the model and I plan on coloring the sketch and home to have this done along with the human sculpt.

Friday, July 20, 2012

Work and keep moving

So my computer had a little hic up and had to be cleaned, updated, the works; seems to be doing fine now.For my work so far the ArenaNet Witch is done.
Concept by Hyojin Ahn












While my computer was being worked on I was able to get some sketching done and doodle some ideas I have been toying with.
 Reacquainting myself with anatomy and details of the human body.
Imperfection is the greatest perfection of beauty to be. I have been doing some reading (the old paper books, nothing beats the smell of a new book) and finding more quotes to help inspire me. The quote is mine and a combination of things I read from Osho Ranjeesh 
 This is a fanart piece I started ages ago and re visited it. This Ragnarok from Final Fantasy XIII. I thought the design was really cool, intricate and an interesting pose to go with it would be neat. I choose to revisit this one to practice my coloring again, its not done yet; I still have a lot of feather tipping to do.
This is an idea I would really like to model and probably will. I have been spending some of my break time at the pool and seeing the amount of ink on people really got me thinking. The sketch is a man who has a tattoo of a woman on his side and she comes out/alive half way up and out. I loved the idea of tattoos coming to life and off of the skin, so when I finish this batch of projects I would love to work on this one.








Once my computer was fixed I was able to pick up and start this detective scene. So this where it is so far. I have the detective Ram in low poly, textured and rigged. The vixen isn't really done just the portion in the camera to give the effect. 
And for my last and latest trick, I am working on a character I have been toying with for awhile. I sill have a ways to go but so far so good. I think the hair is where I will start, I now that it is a micro detail but I think it will help me with the rest of her when I start to work on the clothes I have in mind and all.

Friday, October 28, 2011

Sleepy Sheep

The last sheep humans count before they fall asleep. Depending on which hand it lands on when it hops the fence will determine if that person has a restful sleep or a night of horrors.

 Concept/Sketches


 The Zbrush model





Friday, September 9, 2011

Introductions

I am an artist. I can draw, I understand human anatomy, I can use watercolors and oil paint. I am working to become a 3D modeler. I am a student at Tribeca Flashpoint Media Arts Academy.

 I like the think of thing in a round way; know the parts and then make the whole. Mythology and old stories are fascinating subjects to me. I like connecting things when I need to create something
Here is an example:
     Take an Apple
There is a biblical story that tells about the garden of Eden. In the garden lived Adam and Eve, they could live in peace forever so long as they did not eat the apple for it grew on the tree of knowledge. The story goes that Lucifer the snake temped them to take the apple and eat it.
~
The father of science and the man who gave us gravity and the ideas that led to a new world of thought and possibility. The man Issac Newton, and what fell on his head to give him this idea and inspiration. An apple.