Daniel J. Wiley
djwiley912@yahoo.com
EDUCATION
Tribeca Flashpoint College;
Chicago,
IL July 2017
Bachelor of Science in Digital
Art
CG Society: CG Workshops Online May 2013 - March 2014
Certificate of
Completion: Polysculpting, Hardsurface Modeling, Advanced Character Modeling
Tribeca Flashpoint Media
Arts Academy; Chicago,
IL June
2012
Associate of Applied
Sciences Degree, Animation & VFX
SKILLS
- Z Brush
- Maya, 3Ds Max
- Arnold Render, Pixar Renderman
- Substance Painter
- Unity, Unreal
Engine
- Houdini
- Adobe Photoshop, Traditional
Art
PROJECT EXPERIENCE
Father Burke Boss Battle: 3D Modeler/Animator J Paul Preseault Short 2016
·
Created a 3D model based on an actor and a zombie version on an actor
·
Textured, Rigged and animated the character based
on the director’s specifications
·
Animated and Rigged a Demon boss character from
another artist
Dragons Life [Working Title]- 3D Character Artist Buh! Gaming 2015
·
Modeled Dragons based on Concepts from artist and
own designs
·
Organized and worked with riggers and animators
·
Interviewed and participated in the hiring process
for new team members
Zombies Gone Wild – Character
Modeling/Animation GamerSlave 2013
- Modeled Characters in Zbrush and Maya base on
rough concept art
- Simple animations (attack, walk, etc…) for
Unity engine
- Created a WIP/Demo trailer of the game story
WORK EXPERIENCE
Buh Gaming – 3D Character Artist February 2015-January2016
Vengeful Elephants – 3D Modeler Intern March
2015-August 2015
- Modeled Characters and Creatures from concept
art provided, images and/or a written description
- Modeled Cartoon/Film level models that are
easily rig able and animation friendly
Glacier Studios – 3D character artist January – June 2014
- Creating 2D designs of Characters and
Creatures based on written descriptions
- 3D sculpts for conception and design ideas
GamerSlave –Lead 3D artist on Zombies Gone Wild January 2013-Febuaray 2014
- Modeled 3D versions of Characters based on
concepts and descriptions
- Created a WIP/Demo trailer for Kickstart page