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Showing posts with label ArenaNet. Show all posts
Showing posts with label ArenaNet. Show all posts

Friday, July 20, 2012

Work and keep moving

So my computer had a little hic up and had to be cleaned, updated, the works; seems to be doing fine now.For my work so far the ArenaNet Witch is done.
Concept by Hyojin Ahn












While my computer was being worked on I was able to get some sketching done and doodle some ideas I have been toying with.
 Reacquainting myself with anatomy and details of the human body.
Imperfection is the greatest perfection of beauty to be. I have been doing some reading (the old paper books, nothing beats the smell of a new book) and finding more quotes to help inspire me. The quote is mine and a combination of things I read from Osho Ranjeesh 
 This is a fanart piece I started ages ago and re visited it. This Ragnarok from Final Fantasy XIII. I thought the design was really cool, intricate and an interesting pose to go with it would be neat. I choose to revisit this one to practice my coloring again, its not done yet; I still have a lot of feather tipping to do.
This is an idea I would really like to model and probably will. I have been spending some of my break time at the pool and seeing the amount of ink on people really got me thinking. The sketch is a man who has a tattoo of a woman on his side and she comes out/alive half way up and out. I loved the idea of tattoos coming to life and off of the skin, so when I finish this batch of projects I would love to work on this one.








Once my computer was fixed I was able to pick up and start this detective scene. So this where it is so far. I have the detective Ram in low poly, textured and rigged. The vixen isn't really done just the portion in the camera to give the effect. 
And for my last and latest trick, I am working on a character I have been toying with for awhile. I sill have a ways to go but so far so good. I think the hair is where I will start, I now that it is a micro detail but I think it will help me with the rest of her when I start to work on the clothes I have in mind and all.

Saturday, June 30, 2012

The Week: Red Robin DC Comics, ArenaNet, Detective Character

 For the past three days my computer has been acting funky; an hour to boot up and then I had the Blue Screen of Death on Wensday, so that slowed me down. I did not completely reach my goal for a new reel. I have Hester and Red Robin done but I feel like I need a third model, something different. I think I need to really look and study some hard surface models. A car monster or mecha something to work on my tech side. As for my work so far:



Red Robin

 
 He is almost there, not yet. There is more I can do with the poly painting and more definition in the clothes now that I look at the comparison of the two images.


He feels really, really plain and dull when I look at him in the Tpose stance. When I posed him [the image below] I think he is so much cooler and more dynamic, and maybe thats good, when animated he would look so much more detailed than he really is. Like Phil Bourassa 's style; it is really simple and but when animated it is really dynamic. I worked on a storyboard project in school and we did a super hero story and I was in characters and drawing the boards and scenes for the animatic. We wanted the same style ad Young Justice so I learned that his style is very simpe and his detail is in the coloring of the characters.


Overall I am proud of this one; if for no other reason because I was aiming to work on the style of a comic book character and I feel I have accomplished that. I really love the pose I choose and am proud of the way his wing/cape turned out.

ArenaNet Character

ArenaNet posted a job for character artist, and set the paramenters of choosing one of two concpets to work with and model. High poly sculpt to the low poly model, 6,500 triangles, textures and so on. I did not see this till the 16/17th so this is how far I am with the model. This is were most of my energy has been focused so this is a large part of the reason I put my reel to the side.



When I am having issues with high sculpt I work on retypologizing the areas I have finished. I am using Zbrush, Softimage and eventually Roadkill and XNormal when I finish the low poly build. This model has been very challenging and fun for me to make; the fur and the amount of detail in her clothes has been the most difficult.


There is a lot of detail I need to still do. The wolf designs on the wrists, the shoes, bangels and then polypainting and the low poly base. Looking at the comparison I need to make her legs skinner, mostly in the inner thigh area, but she is coming along

Detective Characters: Vixen
As for my detecive characters I am kind of stuck there. I need the Lauren Bacall female interest character and I did a REALLY REALLY ROUGH dynamesh sculpt to try and get an idea. For this one I went with a fox but I don't think it is turing out as well as I had hoped. So I am trying to think of a different animal that I could use for the character. So far I tried sketching out a weasel and


this fox, maybe a type of cat/feline would be better for the character.

I have been revisting some of my old sketches and trying to think which animal would fit this character