I have gotten a lot done and have some characters to show and some updates as well. So this is a big one.
-----------------------------------------------------------------------------------------------------------My hardsurface/Metal Gear Character is done. I wanted to do something with hardsurface and I really haven't done any before. I looked at the Metal Gear Series for an idea. Its not purely hardsurface, more that it has hardsurface componets and a tech style body.
Ref sheet |
Concept |
I started in Zbrush with this model and then I used Softimage for retopologizing. I find that Softimage has the most effective tools for modeling and polygon sculpting. I save so much time on retopologizing in Softimage compared to working in Maya.
WIP |
Final Zbrush model |
Low Texture version |
Low wireframe |
I used the tech blades made by z-design and turned them into 3D models. I did have them as a texture and used alphas and so on but my little computer had a heart attack trying to do all that so I just made things easier and rendered them out in layers.
------------------------------------------------------------------------------------------This other character was done for multiple reasons.
1. I wanted to work on my lower edge flow and perfect some of my lower modeling
2. I wanted to try some clothing
3 and finally I wanted to do an older character with wounds.
So I started find some reference and did some sketches. I wanted to do a Steam punk kind of Pirate woman but it turned into more of a Victorian bad ass/angry woman.
Concept |
Ref |
I started modeling her in Maya, got the jacket and frills on the shirt done in Softimage and jumped to Zbrush. At this Point I was jumping from the low Zbrush and the low model. I had the UV's set before going into Zbrush to save me some possible pain.
WIP 1 |
WIP 2 |
I wanted her wounds to be on her face and look like an Octopus attack and have some cuts and so on. I had a hell of a time trying to find fresh squid/octopus attacks. I found some but than I looked at the marks Leeches leave, similar circle mouth marks I had in mind, and found some great references.
Zbrush Polypaint |
The Pocket and belts are 50% from the Zbursh tool and 50 what I had modeled before hand. I have her posed, lit and rendered.
Low Model Textured |
Low Wireframe |
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I am really close to having my newest reel done Just a few more things to render and pose the pirate woman and I will be golden.
I finished the PolySculpt class at CG Society and was glad I did. I had only used Maya to animate and do particle effects in and only a little bit of modeling. So that was a great help. I am now taking a Hardsurface modeling class and getting some more modeling tips in Maya and Zbrush.
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Looking at my Reel I have about 7 characters and everything is looking good but I had to change the pose of Rosa or Hester
They basically have the same pose, So I wanted to change one of them. I have Rosa re-posed and I have an idea for Hester. I will pose Hester and see how the two look.
This is Rosa's new pose I used a stock image from http://faestock.deviantart.com/ as a base pose. I like it but I am not going to say 'yeah' yet till I see how Hester's re-pose comes out; might keep both will see.
http://faestock.deviantart.com/art/Valentine19-367363261 |
Hester still got it; granted it died along the road ages ago. I might keep this pose; I seem to have this sexy pose thing going on today. Rosa looks like a gypsy and Hester is out man hunting(scaring)
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