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Showing posts with label Clockwork Man. Show all posts
Showing posts with label Clockwork Man. Show all posts

Wednesday, January 2, 2013

The Clean Sheet


2012 has passed. I look at ALL of my best works and doings and see what I did and where I need to improve and set my sights for next year.

Make a list of what I need to accomplish for 2013 (for my art):
  • Human body: Perfect Female Sculpt and do More male sculpts
  • SOMETHING with hardsurfaces i.e. Robotics, Metal
  • More HDR work and rendering
  • Work on lower ver models
  • More drawing.
  • Monsters, creatures, 
  • Mouths from a Dynamesh Model, so I don't always have a closed mouth on the model.
I did some work over the Christmas break/season and finished Zatanna. I also added 4r5 to my system, the auto save feature is really nice, but I hate how the model disappears for a second when I reengage the software.

 It was fun doing the frill/fabric on the corset.  Her hair was the hardest part, it just didn't look right. But then I looked at the Tpose of Rosa and realized, that it's because the face has nothing to it. No Expression
 So I started posing and was shift through Tumblr, and found a image of Zatanna with a cool pose. The over all pose turned out fine but I realized the most important part and something I need to work on. Is the mouth. I need to find a way to sculpt the inside of the mouth for my models in Zbrush. Usually I do the inside of the mouth when I make a low poly version and texture it that way.




I did some drawing as well. Something I haven't done in a while; it was nice to do something outside of tech land.




 

Sunday, December 2, 2012

Clockwork Man, Rosa, HDR work

I have done a TON of things and they have all turned out really well so far.

First: I finished my submission for the Train your Brain Contest and my Clockwork Man turned out really well. I have been work on this concept for so long and I feel that I have final gotten it down.
"Where does this piece go?" The Clockwork Man does not know where the turn key goes, the head or the heart. 2 of the most important pieces to the being a person are both missing one piece. So, where does the last piece go?

 
So I built him in Zbrush and Softimage, rigged and posed in Soft. Lighting, texture and color were done in Zbrush. I like him and I am really glad it turned out well. Even better than I had thought it would. I was planning on this one being a Hardsurafe study but it turned into more of an anatomy study. 
Second: I have revisited Rosa. I look back at my old model and really, really hate myself for it but this time I got her down.

 
I still have a few odds and ends to add, but so far so good. I am work with Spotlight to texture and paint and I do not know how I lived without it. I want to make her "wet" so I am messing with modeling water on her skin. I want that out of the shower kind of wet and I really haven't tried anything like that in Zbrush before so I think it will be fun.

 
Third: I am trying more HDR work and what not. I want to do something with Faeris and I haven't found images online that I could use for good lighting that I like.
This isn't great, so I need to go hunting for some free HDR images and panoramas which isn't as easy as it sounds.
 
 
 
 

Tuesday, November 20, 2012

Works In Progress

For the Train your brain contest I am this far. I need to paint, light, finish sculpting the fabric and my favorite/painful part is to pose him. I have a base I am also working on, the pedestal for him to stand/sit on.

I am also getting a little better in photoshop and am in the middle of this picture. This was the idea I had and was thinking about doing a oil paint of. I may still do an oil painting but I figured it would be more constructive to work with photoshop some more. I have been looking at Gilles Beloeil's work, he worked on the Assassin's Creed games and his work is astounding.

Friday, November 16, 2012

Train Your Brain Contest: Clockwork Man WIP

I working on a model for the Train your Brain contest on DeviantArt. I am going to submit for the Entertainment 3D category. 

I am working on an old concept I did; a clockwork person/angel. In high school for my AP art class we had to come up with a concept and use that 1 concept in 6 different pieces of art. If I remember correctly I was planning on redoing old paintings of angels and doing them with this robotic theme. I did not do this concept instead I did a Tarot Card Circus theme with oil paints.


Anyway; I am at that stage in the sculpt where I haven't really dedicated myself to the work yet. Its at that starting point and I need to sit down and concept the body. I am studying a lot of machinery, clocks, old windup dolls and am working on a Clockwork skeleton that will be seen through out the body, like the neck area and the eyes.   This will be a project where I am going to jump from program to program. I am modeling the outer shell in Zbrush and the cogs and inner workings in Softimage.

The due date is Dec 3rd for the contest, so I really want to make this piece look as good as I can. I sculpted the head to see if I could match my concept and I think its okay. If the sculpt didn't turn out well then I wasn't going to bother. I am glad my skills have improved to the point where I can feel confident I can make this piece look really well.

So I will be working on this with all the spare time I have.

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With this Clockwork man I have a robotic/hard surface character. So I was thinking about doing an anime style character to model or a really cartoony character. I think I need to do both;do something outside my comfort zone and muddle through it. I mean Batman was a great stylized character but I would not call him cartoony.