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Wednesday, November 7, 2012

fydbac's Adoptable

I am continuing my work with someone else's design. I am working with other people art to show I can work with someone else concept and practice with single angled artwork. I am up to 2 models,  I would like to do 1 more.

I need to pick something that I wouldn't normally do and something that I wouldn't like to do. I know how that sounds but it isn't how I mean it. I need have someone else pick something, work on something that I have no real say in. I would like to have a robotic character, machine and so on. I really need to work on the hard surface machine and tech. Maybe something that I can use fibermesh and robotic.

Last time I work with Daniel Araya's Batman JLA design:
http://danielaraya.deviantart.com/art/JLA-CG-Concepts-Batman-180836600
http://djwiley.blogspot.com/2012/10/batman.html

 Now I am working with *fydbac's Adoptable Creatures. 

http://fydbac.deviantart.com/gallery/5687042?offset=48
He designs the "eggs" and then "hatches" them. I really like the idea of doing to designs on the eggs and building up to the character. His style is really amazing, everything feels soft and warm. I hoped to give that same feeling in the model.

I choose to work with his first Adoptable Creature: Faeris.

http://fydbac.deviantart.com/art/Adoptable-01-01-301701101
 I chose this one for a couple of reasons. I haven't done anything with fur in a long time and wanted to sculpt some fur. It was one of the first adoptable fydbac designed. I also had some experience with monkeys when I was working on Rosa's Squirrel Monkey.


I started with the dynamesh sphere and sculpted in Zbrush and the next day I added the paint. I had some difficulty with the face. Like DanielAraya's Batman the single view made things a little hard but the challenge is what I needed to make sure I improve. Painting this character was really fun too, I loved doing the fading and pink strokes on the fur.

Faeris Naked  Tpose


This was faster than Batman because it did not have so many parts (the armor, cape, belt). The clothes were easy to pose and move to the naked model, plus I wasn't planning on this character doing anything to dynamic.  Sculpting the fur was hard because I forgot that the fur would have to bend with the model on the shoulder and neck. Hence some of the harsh stretching in on the fur on the shoulder.

 Posing to match the reference was difficult, I could not get the head to turn and tilt as well and the tail was difficult to bend. I should mention I did not make a low model version and have to pose in Zbrush manually (masking and moving).
Compare
I posed him as best I could to the artwork and came up with this final design. I will try and do some environment work and maybe place him in a temple/forest setting. I have tiny details to work on and when I get to the lower model I can make some tweaks.



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I plan on working on this some more and hope to have a better look alike later. I need to revisit my other projects and need to improve them.

I was planning on doing fibermesh for the hair instead of sculpting the hair. I have a lot I need to work on. I have a drawing I want to work on but I feel like turning it into an oil painting.
My reel is in limbo for the moment. My rigger had some tech issues and I need to wait for my character to come back. Worst case I may replace the spot on the the reel with my Chinese dragon to so that I can model and composite a character into an environment. 

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