PortfolioSite

djwiley912.weebly.com

Thursday, December 13, 2012

Joker Speed Sculpt

I have a test model for a potential job so most of my time has been spent working on that. Thats why I haven't posted in awhile.

I needed to take a break because Zbrush just closed, and left me with a .zzz file. Didn't lose a lot of it was just one of those carp moments. I stopped working on it, if I had kept working on it would have gotten crappy and I probably would have broken my computer (never a good thing to do).

And to make myself feel better, I did a speed sculpt of the Joker (though I think I creeped myself out instead).

I did the "new face" one from the new 52. I was able to read the Batman and Robin one; and Joker is SOOOO creepy in that one. Playing with his face upside down and around; I noticed that you never see under the face"mask". I can't decide if that's creepy or really kind of them to do.



 
So I did this in an hour. I was running out of time near the end (as usual), so the hair is not the greatest thing I have done. I was surprised at how long this took me. I have a video, I didn't check all my setting properly and ending up with the WHOLE Zbrush screen instead of just the document.
 
I was re-reading the ZBrush Professional Tips and Techniques (a VERY helpful book) and I was looking into some of the rendering and materials section and wanted to get Rose to look more realistic. 

And I was able to render her out like so. I still need to mess the BPR settings to get use to them to look better but I am in a better place. I was reading it again it help me with spotlight and that's how I was able to texture Rosa so well. I also needed some help with the test model.
 
 
I started working on Zatanna from the New 52 and the Shiva Cylce from FFXIII. Zatanna for some human practice again and the Shiva Cycle to get some hardsurface modeling under my belt.
Some more human practice.
This is a great combo of Human and Machine

 
 
 

Wednesday, December 5, 2012

Rosa, Full Circle


I have redone a character I did last year. I really, really, do hate myself for this model looking at the old one now. I may have had some brain damage at the time (probably when I was fighting those ninjas while saving a bus full of deaf and blind orphans in the care of nuns)
OLD Rosa



OLD Rosa
I was young, and really dumb. Really dumb, but being older I have made this new one
NEWEST Rosa
-------------------------------------------------------------------------------------------------------------------------
 So I remade her.
As my new usual, I started with a Dynamesh Sphere and built form there.
This is an early shot, I was still working on the over all body and look.

The monkey and the crab are the ONLY 2 things that came from the old model. I think they were the only two good things out of that model.



At this point I had already polypainted the body and started posing her. I was toying with using Fibermesh but I chose not to because it did not look right. So all the hair is sculpted, even the eyelashes which turned out great.





 So I added some of the odd ends so she wouldn't look too naked. I was worried that the belt was too much and at number 3 she looked too busy.







But I think the 3rd one looks the best and she feels more complete.
Polypaint the odd ends, (shawl, whip belt...), on the Tposed model and the posed model. I used the Spotlight tool, Alpha channels and the Color Spray option to paint her.
Then a BPR render and check the model.
I am proud of this, I have gone full circle; from the really crap first model to this one. I plan on doing a low poly version of the model and hopefully get it done soon, so I can edit my reel to add her. I had planned to cover her in water drops but it didn't turn out like I had hoped. 

Sunday, December 2, 2012

Clockwork Man, Rosa, HDR work

I have done a TON of things and they have all turned out really well so far.

First: I finished my submission for the Train your Brain Contest and my Clockwork Man turned out really well. I have been work on this concept for so long and I feel that I have final gotten it down.
"Where does this piece go?" The Clockwork Man does not know where the turn key goes, the head or the heart. 2 of the most important pieces to the being a person are both missing one piece. So, where does the last piece go?

 
So I built him in Zbrush and Softimage, rigged and posed in Soft. Lighting, texture and color were done in Zbrush. I like him and I am really glad it turned out well. Even better than I had thought it would. I was planning on this one being a Hardsurafe study but it turned into more of an anatomy study. 
Second: I have revisited Rosa. I look back at my old model and really, really hate myself for it but this time I got her down.

 
I still have a few odds and ends to add, but so far so good. I am work with Spotlight to texture and paint and I do not know how I lived without it. I want to make her "wet" so I am messing with modeling water on her skin. I want that out of the shower kind of wet and I really haven't tried anything like that in Zbrush before so I think it will be fun.

 
Third: I am trying more HDR work and what not. I want to do something with Faeris and I haven't found images online that I could use for good lighting that I like.
This isn't great, so I need to go hunting for some free HDR images and panoramas which isn't as easy as it sounds.