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Showing posts with label Pirate. Show all posts
Showing posts with label Pirate. Show all posts

Monday, September 9, 2013

New Works

I haven been doing some odd work and projects and these works are things I have had done for a while or in my spare time

Here is the Pirate Zbrush model posed and fixed. I wanted to have a powerfully bored poses.
I worked on some more of my zodiac characters; people names astrology and so on. This is my own character I workedThis is the Zbrush model, I wanted to incorperate a holy man element.

I had a hard time fixing the texture maps on the low model to get the fibers and threads to look right.

 Did a qucik envoirment model, for some more practice. I modeled the arcs and stairs in Softimage and sculpted the rock in Zbrush.
 I wanted to have a mountain/cathedral; this is also based on the Hemit Tarot card, an old man at the top of a mounain. I painted the mountains and sky in the background in photoshop after I render it
This Dion; he is a taurus, he rules earth and the neck. Chinese zodiac is a wood sheep. I wanted to have his body look like a desert and earth; the sheep skull and cracks on the body. I wanted to have a tree/rock elements in the back arms and the in the legs, tree bark chips on the fingers.

 
 So when I was young I wanted to make my own action figures. So my mom gave me an tube of toilet paper and told me to make my action figure from that. I used markers, glue, chopsticks, construstion paper and notebook paper to make him and it wasn't the most amazing thing but it was my own. It taught me that even if it isn't the most amazing thing yet; it was my own, something I can say I made with my own two hands and to be proud of it.

It also says my family were cheap #$%^ers and dirt poor,

ANYWAY, I am planning on rigging and animating this little guy for one of my side projects and get it in a live enviorment and have some fun animation

I tested the lighting for the model and am working on the envoirment 
  http://fydbac.deviantart.com/art/hatchling-17-87-gifted-359739234

I worked on another of *fydbac's hatchlings: Snake. I really like the fabric arms/hands. I think it would be really cool to animate a fight scene with this one.
I did some Marvel Fanart, I want to make a realistic character. I went with Wiccan sense I enjoy magic and the design was simple. I am working with multiple Zbrush Materials and texture maps to sculpt the outfit. I tried to find as many leather images I could find for different parts of the outfit.

Wiccan is a reality warper and his magic is blue; so I think of it as a kind of spark of life/flames of creation. So I wanted to combine fire and eletricity.

I did some test in Zbrush but it turned out to be more water like than fire. His cape remindes me of Vincent Valentine from FFVII.
These are some really helpful websites I have been looking at while I work.
 

Friday, May 31, 2013

Mech Character / Steam Pirate / Pose

I have gotten a lot done and have some characters to show and some updates as well. So this is a big one.
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My hardsurface/Metal Gear Character is done. I wanted to do something with hardsurface and I really haven't done any before. I looked at the Metal Gear Series for an idea. Its not purely hardsurface, more that it has hardsurface componets and a tech style body.

Ref sheet
I found everything thing I could (toys, art, screenshots) and some more concepts and art from the previous games at http://www.creativeuncut.com/

Concept
I roughed out an idea of the character nothing amazing just need to have a blueprint
I started in Zbrush with this model and then I used Softimage for retopologizing. I find that Softimage has the most effective tools for modeling and polygon sculpting. I save so much time on retopologizing in Softimage compared to working in Maya.
WIP
I used Fibermesh to make the hair and I was able to then double it for textures on the face and the low polygon hair.

Final Zbrush model
 
Low Texture version
Low wireframe
I used the tech blades made by z-design and turned them into 3D models. I did have them as a texture and used alphas and so on but my little computer had a heart attack trying to do all that so I just made things easier and rendered them out in layers.
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This other character was done for multiple reasons.
1. I wanted to work on my lower edge flow and perfect some of my lower modeling
2. I wanted to try some clothing
3 and finally I wanted to do an older character with wounds.

So I started find some reference and did some sketches. I wanted to do a Steam punk kind of Pirate woman but it turned into more of a Victorian bad ass/angry woman.

Concept
Ref





I started modeling her in Maya, got the jacket and frills on the shirt done in Softimage and jumped to Zbrush. At this Point I was jumping from the low Zbrush and the low model. I had the UV's set before going into Zbrush to save me some possible pain.
WIP 1

WIP 2

I wanted her wounds to be on her face and look like an Octopus attack and have some cuts and so on. I had a hell of a time trying to find fresh squid/octopus attacks. I found some but than I looked at the marks Leeches leave, similar circle mouth marks I had in mind, and found some great references.
 
Zbrush Polypaint
The Pocket and belts are 50% from the Zbursh tool and 50 what I had modeled before hand. I have her posed, lit and rendered.
Low Model Textured
Low Wireframe
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I am really close to having my newest reel done Just a few more things to render and pose the pirate woman and I will be golden.
 
I finished the PolySculpt class at CG Society and was glad I did. I had only used Maya to animate and do particle effects in and only a little bit of modeling. So that was a great help. I am now taking a Hardsurface modeling class and getting some more modeling tips in Maya and Zbrush.
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 Looking at my Reel I have about 7 characters and everything is looking good but I had to change the pose of Rosa or Hester
They basically have the same pose, So I wanted to change one of them. I have Rosa re-posed and I have an idea for Hester. I will pose Hester and see how the two look.


This is Rosa's new pose I used a stock image from http://faestock.deviantart.com/  as a base pose. I like it but I am not going to say 'yeah' yet till I see how Hester's re-pose comes out; might keep both will see.
http://faestock.deviantart.com/art/Valentine19-367363261













 
Hester still got it; granted it died along the road ages ago. I might keep this pose; I seem to have this sexy pose thing going on today. Rosa looks like a gypsy and Hester is out man hunting(scaring)