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Wednesday, January 22, 2014

Style Study

I was inspred by the Skylanders Double Trouble and it made me think about odd mythologies like Haiwaiian and African, something that isn't Greek or Roman that have been done to death and back.

 I looked at African masks and Tiki heads. Little guy didn't take me long and he was quick speed sculpt. Didn't want too much detail; was more focused on doing a style like Tak and the Powers of Juju kind of thing. I might polypaint him during my odd weekends
With mythology and styles in mind I am redid my own zodiac character's outfit and did some style sketches. Broaden my scope in cartoon styles and get a feel for the outfit, see how it would look.



Still a work in progress;  I want to improve my mountain scene and do a more detailed environment. I have some ideas for particles but that depends on render time. I have fibers for the hair, so XSI uses shave and a haircut and I wanted to get use to it again. I will do another character with fibers in Maya, so I cover my bases and get some feel for all of the hair tools in as many programs as I can.

I am doing all of my personal work on the weekends and the week is for work; so Wednesdays nights are for updating and showing off. So it will a lot of end of the month Wednesdays for updating and personal work views.

Batman Model v2


Daniel Arya's Concept
So like I said in my year view I need to do more styles and redo some of my past models.This is the original concept art by Daniel Arya; awesome artist and really nice considering how terrible the first model I made was; and I just about stroked out looking at the old model and HOW HORRIBLE it was.



Texture Maps for Body
So I re-modeled everything, did not keep a thing. I actually started this one with my alpha mesh and did the arms and large details before I went into Zbrush. I used Zbrush to get the tiny details and large poly painting done.

Texture Maps for Cape/Belt

WIP Scene
So I have him textured and I thought since I need to work on my environments I would try and give me one. This is still a big WIP I sculpted the gargoyles in like 10 minutes and rendered this in Softimage and I used the simple make smoke for the clouds using ICE. I am still trying to find that nice medium for the buildings; I don't want too much detail to take away from the Batman model but I really like the old metropolis feel and the new building growing around it. I think I will sit and really look at Bioshock and Rapture. It has detail but not the kind that is a slap in the face and I think it would work well with this style and the kind of feel I want. Watching ICE tutorials and video to play with particles and get some more effects in the scene. Just something I would like to know more and kind of improve. Did a little bit of particle work in Maya but haven't really worked in ICE.