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Tuesday, November 20, 2012

Works In Progress

For the Train your brain contest I am this far. I need to paint, light, finish sculpting the fabric and my favorite/painful part is to pose him. I have a base I am also working on, the pedestal for him to stand/sit on.

I am also getting a little better in photoshop and am in the middle of this picture. This was the idea I had and was thinking about doing a oil paint of. I may still do an oil painting but I figured it would be more constructive to work with photoshop some more. I have been looking at Gilles Beloeil's work, he worked on the Assassin's Creed games and his work is astounding.

Friday, November 16, 2012

Train Your Brain Contest: Clockwork Man WIP

I working on a model for the Train your Brain contest on DeviantArt. I am going to submit for the Entertainment 3D category. 

I am working on an old concept I did; a clockwork person/angel. In high school for my AP art class we had to come up with a concept and use that 1 concept in 6 different pieces of art. If I remember correctly I was planning on redoing old paintings of angels and doing them with this robotic theme. I did not do this concept instead I did a Tarot Card Circus theme with oil paints.


Anyway; I am at that stage in the sculpt where I haven't really dedicated myself to the work yet. Its at that starting point and I need to sit down and concept the body. I am studying a lot of machinery, clocks, old windup dolls and am working on a Clockwork skeleton that will be seen through out the body, like the neck area and the eyes.   This will be a project where I am going to jump from program to program. I am modeling the outer shell in Zbrush and the cogs and inner workings in Softimage.

The due date is Dec 3rd for the contest, so I really want to make this piece look as good as I can. I sculpted the head to see if I could match my concept and I think its okay. If the sculpt didn't turn out well then I wasn't going to bother. I am glad my skills have improved to the point where I can feel confident I can make this piece look really well.

So I will be working on this with all the spare time I have.

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With this Clockwork man I have a robotic/hard surface character. So I was thinking about doing an anime style character to model or a really cartoony character. I think I need to do both;do something outside my comfort zone and muddle through it. I mean Batman was a great stylized character but I would not call him cartoony.
 

Friday, November 9, 2012

New Character Reel

I have finished one of my new reels. My character reel. I plan on doing a reel to show my other work like my pre-production work, animatics, storyboarding and some compositing I did (a breakdown of the Chinese Dragon)

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https://vimeo.com/53200202

I show 3 characters: 2 of my own design and one of someone else’s; being a modeler I need to show that I can work with other's concept art. I have a creature (Hester), a stylized human (Batman) and a normal human design (Maria). I wanted to show each of the characters in a pose because no character will stay in a tpose; also to demonstrate that I can model low versions that can be easily rigged.

Wednesday, November 7, 2012

fydbac's Adoptable

I am continuing my work with someone else's design. I am working with other people art to show I can work with someone else concept and practice with single angled artwork. I am up to 2 models,  I would like to do 1 more.

I need to pick something that I wouldn't normally do and something that I wouldn't like to do. I know how that sounds but it isn't how I mean it. I need have someone else pick something, work on something that I have no real say in. I would like to have a robotic character, machine and so on. I really need to work on the hard surface machine and tech. Maybe something that I can use fibermesh and robotic.

Last time I work with Daniel Araya's Batman JLA design:
http://danielaraya.deviantart.com/art/JLA-CG-Concepts-Batman-180836600
http://djwiley.blogspot.com/2012/10/batman.html

 Now I am working with *fydbac's Adoptable Creatures. 

http://fydbac.deviantart.com/gallery/5687042?offset=48
He designs the "eggs" and then "hatches" them. I really like the idea of doing to designs on the eggs and building up to the character. His style is really amazing, everything feels soft and warm. I hoped to give that same feeling in the model.

I choose to work with his first Adoptable Creature: Faeris.

http://fydbac.deviantart.com/art/Adoptable-01-01-301701101
 I chose this one for a couple of reasons. I haven't done anything with fur in a long time and wanted to sculpt some fur. It was one of the first adoptable fydbac designed. I also had some experience with monkeys when I was working on Rosa's Squirrel Monkey.


I started with the dynamesh sphere and sculpted in Zbrush and the next day I added the paint. I had some difficulty with the face. Like DanielAraya's Batman the single view made things a little hard but the challenge is what I needed to make sure I improve. Painting this character was really fun too, I loved doing the fading and pink strokes on the fur.

Faeris Naked  Tpose


This was faster than Batman because it did not have so many parts (the armor, cape, belt). The clothes were easy to pose and move to the naked model, plus I wasn't planning on this character doing anything to dynamic.  Sculpting the fur was hard because I forgot that the fur would have to bend with the model on the shoulder and neck. Hence some of the harsh stretching in on the fur on the shoulder.

 Posing to match the reference was difficult, I could not get the head to turn and tilt as well and the tail was difficult to bend. I should mention I did not make a low model version and have to pose in Zbrush manually (masking and moving).
Compare
I posed him as best I could to the artwork and came up with this final design. I will try and do some environment work and maybe place him in a temple/forest setting. I have tiny details to work on and when I get to the lower model I can make some tweaks.



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I plan on working on this some more and hope to have a better look alike later. I need to revisit my other projects and need to improve them.

I was planning on doing fibermesh for the hair instead of sculpting the hair. I have a lot I need to work on. I have a drawing I want to work on but I feel like turning it into an oil painting.
My reel is in limbo for the moment. My rigger had some tech issues and I need to wait for my character to come back. Worst case I may replace the spot on the the reel with my Chinese dragon to so that I can model and composite a character into an environment.