http://djwiley.blogspot.com/2013/01/the-clean-sheet.html
So January 2nd at the start of this year I made a list of all my work in 2012 and looked at what I did, where I needed to improve myself and where do I need focus my art and study in which direction.
At the start of this year I made a list of what I needed to do:
What I need to accomplish for 2013 (for my art):
- Human body: Perfect Female Sculpt and do More male sculpts
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbRKYCKwkwPOwQWHnOd9MMzEqoJ3BhWPDAjasQF60k9R9iDzEsVlkoc7PXKyUTpY-f94IQiPB6UZw6OVk6IVZVx_BpZP7625sA7JIkss0MhJpKYmF9a_j83Zj2SazNWSkdk0fyCVNYrqHx/s320/01+Review2013-HumanBody.jpg) |
Human Sculpts 2013 |
There are repeats in each of these sections but that's because they feed into each other. My body sculpting is getting there, nothing perfect but I think I have the right direction. Like all art it is just working with it every day and just study muscles and perfecting areas. Looking at these I think my feet are the next area to focus on and back to hand sculpts as well.
- SOMETHING with hardsurfaces i.e. Robotics, Metal
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5S_yCPJiPaU8EYeonsnZEhfyxtYB-zFxcSZrQRQekky_HXKEgP1mv9rBLV5WKHf1gDODicmu0ZuI4D1wNL0JNP8Im6z7KWJKn4TMeSXivrot60pLQjUqRwVouPNpUtFXEy00F66qZes3r/s320/02+Review2013-Hardsurface.jpg) |
Hardsurface 2013 |
This is where I have failed this year, This is my only Hardsurface character which I have actually gone back to and started sculpting and modeling him again; I have looked at more concepts and drawing and don't know what I was thinking. So this is a "
must fix" for 2014.
- More HDR work and rendering
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIkn16-vgInraJeLmijsPAiWoczLVyLsykDAq5r8anSZebbF5OK-FP-mmhWHPe0wDFilSeaILtX-ktYUrg1qy8ngcZGMgSUex-I00vrNtPXzIgFMqAgjjwP5oltw7lSYVvM0FY-NQgLIGS/s320/03+Review2013-HDR_Render.jpg) |
Rendering 2013 |
It sounds kind of silly but I am proud of my compositing HDR rendering work. I love the re-render of Hester and Rosa. Dion (top center) is one of my more realistic renders but there is still so much more I need to figure out to get it to that nearly perfect place. The Real Monsters (top right) did turn out well and all posed and render with Zbrush. I do need to perfect my render setting outside of Zbrush. From this the toilet toy (bottom 2nd from the left) is the only thing not rendered in Zbrush.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidQ9UHIUsCS5_8oG8Decgm2c_QoGSQDuwOxi3VvWi4mu_0Gpl3tqtUt1uGKODIf3Gc1UgdlXty_9eOwofPpuHa6nPKz4Ouxba_nBWrOJL7FhsdorA7_OlQ1zuOQDhAl8GVmnvnhuI3WqWj/s320/04+Review2013-LowModels.jpg) |
Low Models 2013 |
2 of these are WIP, my hardsurface character is not my favorite of the year, I see so much wrong with him and I kind of wish I could yell at my old self about how bad this is. Granted I am yelling at myself about things I did in March. Need to do more low modeling; depending on the project I will jump from my import alphas or start with a dynamesh sphere, I really enjoy dynamesh but I need to do more retypos on those models then. I also need to generally improve my maps and posing too as always.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxgEyOeHhDQpsG4iOlDFaohJJ7nZCj5hTs8xJZ1OU_v6bCRd65_2dHGDKQ8LSBccgo_RzQA4ylO1RaezEgm-T5E18o2_cGbYH-BFSvr63Cg5xTpNQk4GGkN4pyOQ43yQd3eVU2ul8wG5G-/s320/05+Review2013-Drawing.jpg) |
Drawing 2013 |
I have been doing more drawing and sketching, I think I went through 3 sketch books. I have stared doing something that has been very helpful for my drawing and modeling work. At the start of all my sketchbooks now I have the first 4-5 pages of nothing but simple anatomy drawings and I keep redoing them for all my sketchbooks.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAdpkE9w2iO6BtwKeQLXDLtBpiEf9Ylkt13x3NX4YT5Kj5v9tni6zmcP6s92fOZ-uI0CCfazW3pFVHmSK57bUj62qx1MCub1ZFl0e1aOaiBBRQvKLceKWeqgP8AZQfBNe8-dzs8DD083_A/s200/BookStart.jpg) |
First 5 Pages |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_P3RJs-BadWb2RYXCr7Of6lxKGa38uLfZcjZ2fwOB8tBDDEnxTJYSlQv2Frh2nJduy1qBpOX5tLOlTQnQd2xqiQ9FVSoDV4ndxpaQX0_1L0uuB2eUYDQb1ryQUXStxHb42ZDGa29V5ljY/s320/06+Review2013-Monster_Creatures.jpg) |
Creatures 2013 |
A small start, but I do need to work on my quadruped animals and less on the biped one. And do some more alien focused anatomy and design but I think I will start with studying other peoples work and then do some of my own design.
- Mouths from a Dynamesh Model, so I don't always have a closed mouth on the
model.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzxRHk0pihJtF3e8iOakkkEn9BHK4R5_F233Aok7zBo1_qv3eJiYQXhXSHeBM-MgCL7IrXv0fRUiPv093HdreQ2swQfGbrpan_r1Q1ToW47QSQ53NncS8XIox1i0yVNYmydjoaSxY_S3cc/s320/07+Review2013-Mouths.jpg) |
Mouths 2013 |
I said this because all of my model had all their mouths closed and it felt like a really weird thing to point out but I wanted to get more expression out of my characters. This is really a mute point but I have started more sculpts with my alpha meshes, so the mouths are already there. I paint them in Zbrush but its usually dark and I haven't had a large open mouth something to worry about.
*A new addition to the start of the year*
- Other peoples concepts and style
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgE6AFJZBOAhT8iPvoxKWtHU7dBwWtI3YOoFA9P62VGnE56xpH5uzsh88j_oZ6egaN_bToVkFSV6XVX0nhOyWf3L7RSeNCovT2wc67Q-GyWIZN426D849ISU0m0r5tsn7bjwwEvnrxfEsLv/s320/08+Review2013-Style.jpg) |
Others Concepts 2013 |
So I did a little bit of this when I did Daniel Araya's Batman; which I think I will redo; and fydbac's Adoptable. But I have recently and I believe successfully modeled the style and work of both Toby Allen's(
http://zestydoesthings.tumblr.com) Real Monsters and Stephen McCraine's character (
http://doodlealley.com/). I am thinking about doing some comission work. I won't make it super expensive and I will sell my self sort for a little awhile; I want and need the practice of working on something that I did not choose myself.
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So my new list for 2014 To Do:
- continue to work on human figure
- More hardsurface characters: Robots, Hardsurface, Fantasy Armor,
- Improve my rendering outside of Zbrush: Mental Ray, Softimage,
- More time on the low models: retypo's and more alpha modeling.
- continue drawing and sketching concepts; have a more finished concept before modeling it.
- More Quad animals less Bipeds and more alien designs; others concept and mine
- Work more with other peoples concepts
So there is my list of things I need to improve during the 2014 for myself and to improve myself in not only being a character artist but as a more well rounded artist all together.