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Sunday, April 23, 2017

Magic the Gathering: Liliana Vess

I am working on a personal project. I have been reading the magic the gathering series for a while now. I love the planeswalker series and have been wanting to do something like this for awhile.

http://magic.wizards.com/en/articles/columns/magic-story

I finished reading the ELDRITCH MOON and was inspired to model and create the battle scene and was also inspired by the trailer they made (https://www.youtube.com/watch?v=NCbhisqd_co&t=5s).

I want to create a Cutscene and potentially a little VR game. I am working on with Unreal and working on learning how to use the Matinee and Cinematics plus the cascade and effects tools.

I am modeling with the goal of using Unreal Matinee as my "render engine" and the potential for a game as 2nd priority.

So far I have Liliana modeled out. I modeled the clothes and had the UV's set before going into Zbrush.


I used Zbrush to get the diffuse textures and base colors out and I used Substance painter to bake out the normal and Xnormal for a detailed height and Ao.  With the Awesome marmoset Toolbag 3 I setup all of the materials and prep the main model to send to Unreal. I setup the Emission/Glow map and will setup a material blueprint to turn on and off when she uses an ability.

As for the Rigging and Animaitons I started using Rapid Rig (https://www.highend3d.com/maya/script/rapid-rig-modular-procedural-auto-rig-for-maya) but if I can get Unreal's rigging tools to work then I will use that one instead. (https://docs.unrealengine.com/latest/INT/Engine/Content/Tools/MayaRiggingTool/) The Dress skirts and cape will be Physx Cloth


The Environment is at semi setup. For the battle cutscene I plan on having her do a waltz around the graveyard pulling up the zombie to act as body guards or shredder fauder as she fights off the werewolves and eldritch monsters.

I have also started the creature modeling as well. I am going to have 3 different versions of a Basic Zombie, I want to use these as the crowd/horde that act.


3 Different Elite Zombie, these ones will have weapon, a Swords, Spears and I am not sure about the 3rd weapon would be, I am thinking about crossbow but not sure.


I have 3 Different Enemy Werewolves, From left to right its Fast Mid Heavy. For coloring I plan to have a Fast Gray, Medium Brown and Heavy Black.  I want the variety and not have a simple cookie cutter model and just place the same model with different textures.

I still want to model some Eldritch monsters and Emrakul

Friday, February 20, 2015

Madame Mirage


I am working on Madame Mirage from Paul Dini (Author), Kenneth Rocafort (Illustrator). Awsome story, I read it last year and was hoping to see a Mirage Game after Darkness.


 A turnaround of the model, a simple and clean sculpt. I am going to be using her for simple animations and so I can improve my particle and hand animation skills again
Nothing to extravagant. This is stills has the Sculpt hair I used as my reference; I use an insert multiple mesh tool the make the strips for the low game hair. I don't want to use Fibers for this one; I plan of using NCloth and am not sure if my little computer can handle rendering the fibers and the NCloth.


An early Marmoset scene. I am still working on the extra people in the scene and laying out the environment and lighting to get the best views. Planned on this for valentines but life and time took precedence.




And I have been getting re-acquainted with the Animators Survival Kit and have made a simple sexy walk in Maya. I have half the dress as Ncloth; still have to go through and fix the last frames so they blend a little more seamlessly and her legs snaps a little too much for my liking.